The Game That AAA Studios Could Never Make

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The Game That AAA Studios Could Never Make

AAA studios would never have made this game.

Clair Obscur: Expedition 33 was built not by a massive publisher, but by a small studio in France with a vision. In this video, I break down how Sandfall Interactive pulled it off — the simple formula Swen Vincke talked about in his Game Awards speech:

Step 1: Put your passion first.
Step 2: Build a prototype that proves you’re ready.
Step 3: Choose partners who protect the vision.
Step 4: Get the right people on the bus to build it with you.

This is the story of The Game That AAA Studios Could Never Make.

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Thanks Colin MacLeod for the support!

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Resources:
Official Game Trailer – Clair Obscur: Expedition 33

Sandfall Studio Interview (Xbox Podcast / Dev Feature)

Unreal Engine Developer Interview – Inside the Development Journey of Clair Obscur: Expedition 33
https://www.unrealengine.com/en-US/developer-interviews/inside-the-development-journey-of-clair-obscur-expedition-33

Skill Up – The Impossible (True) Stories Behind the Making of Clair Obscur

Naavik – Inside Kepler Interactive’s Approach to Publishing

Inside Kepler Interactive’s Tastemaker Approach to Publishing

Sandfall Interactive Official Site & Press Kit
https://www.sandfall.co

Kepler Interactive Official Site
https://www.kepler-interactive.com

Game Awards 2023 – Swen Vincke Speech

Paper Mario: The Thousand-Year Door Gameplay

Final Fantasy XV Gameplay

Dead Cells Press Art / Gameplay Reference
https://motion-twin.com/en/dead-cells

Date: February 14, 2026