MultiVersus had it all. Batman. Arya Stark. 20 million players. And then… it vanished.
Why did it fail? What really went wrong? And what can other studios learn from it?
Let’s break it all down.
Also, check out my new game Fallen Worlds. It’s early, it’s scrappy, and we’d love your feedback.
Link: https://store.steampowered.com/app/1930350/Fallen_Worlds/
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Sources:
EVO Finals Clip → https://youtu.be/P32QfIuaIH8?t=1315
Official Trailer ("You’re With Me") → https://www.youtube.com/watch?v=zvborgKG7fw
Relaunch Announcement Trailer → https://www.youtube.com/watch?v=VDNhDe4eo9g
Input Delay Showcase → https://www.youtube.com/watch?v=YMyI1x1G7AE
Netcode Breakdown → https://www.youtube.com/watch?v=1r_ycQa1LMQ
Battle Pass Review → https://www.youtube.com/watch?v=ZvSXykZxYVc
Player Count Collapse → https://steamdb.info/app/1818750/charts/#max
MultiVersus Official Shutdown Notice → https://www.multiversus.com/en/news/open-beta-closure
Monetization Drama → https://www.youtube.com/watch?v=quMiR9mUmp0
Joker Unlock Cost → https://x.com/WDBTHtGP/status/1796176816622707165
“$10 Lives” Bug Coverage → https://www.pcgamer.com/games/fighting/multiversus-developers-say-an-in-game-option-to-purchase-more-lives-with-real-money-was-a-bug/
Final Trailer Footage → https://youtu.be/NHY6v6kLnKA?t=214











