Black Myth: Wukong surprised me. Going in, I knew not to expect a souls-like, despite it seemingly sharing many of the genre’s hallmarks. The game’s Chinese developer, Game Science, has been adamant that it’s not a souls-like, preferring to define it more generically as an action-RPG. This is at least partially accurate, as Black Myth: Wukong is definitely not a souls-like. What I wasn’t expecting was for it to be essentially a lengthy boss rush. It’s not uncommon to go from one boss fight into another and then another, and it’s in these elaborate battles where Black Myth: Wukong shines. The moments in between, however, aren’t quite as strong, sometimes devolving into aimless tedium. But its satisfying combat and unique variety of boss fights mostly manages to overcome these flaws.
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